2015年4月19日星期日

Mikael's idea for my project

We had a presentation for us final project on Mikael's class. After my presentation, Mikael thought not only bracelet but also shoes was not very novelty. He helped me do a present survey in the class and found most of my classmates don not like bracelet or necklace. But for a badge they thought it was ok.

So I redesign my project like these below.





I connect my badge with Google calendar, when people set their tasks time in the Google calendar, it will sent the data to the badge. And then it will show different color and vibration to remind users.I need to use a LilyPad and a Neo Pixels. But my supervisor told me it maybe a little bit difficult to link with Google calendar, but he would help me to do these.Thanks God~~~

2015年4月17日星期五

NEW design for clothing!

I have a new idea for my clothing now! Design a clothing maybe too big, so I turn to tiny things such as shoes or bracelet.


The first idea is a bracelet. There will be a LED board on the users arm. And the same function and theory as the previous design. But I add vibration in it and put off the headphone. In the same time there also has gamification elements. If people fail to do their tasks three times a week, the device will die until next week coming.


Because not all of people like bracelet,especially boys. I need to think about boys too. After I searching from the Internet, I found there was a lighting shoes that very interesting. Maybe this will be popular to boys.

2015年4月16日星期四

Gamification Examples

Gamification likes a game, but not a game.  There are three characters to define it: the first is using game elements such as points and badges; the second is using game design techniques and the third is that used in non-game contexts.  The most important is that could influence peoples real life

The first example is Nike Plus. Nike is famous for making running shoes, therefore they wants people could be encouraged to run more.  In 2006, Nike developed a new device called Accelerometer, that could track every single step people take when they running. Nike put it into shoes so that it could measure how far, how long and how fast the people has ever had.  Users can also compare themselves to previous times and then make a new running plan.  The reason why says that Nike+ is a gamification example is that runners can establish goals and challenges for themselves. When they achieves that goals successfully, they will get a trophy or a medal( game elements). The other interesting thing is that with this device, runners could compete against friends or get encouragement from friends.  The design meaning of the Nike+ is to let people go out and run, rather than siting down in front of the computer and just playing running games.  It uses game structures to help and encourage people to make running experience feel somehow richer and more rewarding.

The second is HabitRPG who takes the form of a role-playing game.  There are three main items in this application.  Habits are long-term goals which are utilized to change a persons habits.  When you finish a good habit, the role will gain gold and experience, if you do not do that you will lose health.  Dailies is something you should finish it in a known, scheduled, and repeatable fashion.  User needs set it in advance.  And it has the same rules as the habits: gain gold and experience or lose health.  The third is To-Dos.  This is a one-time tasks that can be added or deleted at the users desire.  If you finish one, you gain experience and the to-do then disappears in checking box.  Unlike the other two, you could have a large amounts of time passes without doing to-dos and that will not lose health whereas they will become more valuable over time.  If you complete them once, you could get more experience and gold.  With the gold user could buy decorations for their roles in this app.  This app aim is to help users improve real life habits.  The better you are at this ,the more you progress in the game.

The last is called Deloitte Leadership Academy.  This app has the same theory as the HabitsRPG.  The different point is that it is built for encouraging employees to complete course modules, share comments and ideas or achieve certain leader board status.

2015年4月15日星期三

The Idea for final project 2

After talking with Nora, she gave me a new idea for my final project. Don't just pay attention to mobile app, I need do something that more fun rather than for working.

At beginning, I want to design a cloth with colorful lights in it.  Nora told me I could add my timetable idea into the cloth. So I redesign my project like this.


This cloth has LED s,air bags and headphone.  According to different minutes the LED will show different color and sentences. When people set their tasks in the device, before 1 hour, 30 minutes, 15 minutes and 5 minutes the cloth will tell people use blue, green, yellow, orange and red lights. If users miss their tasks, the air bags will full of air to remind people they fail to finish the tasks.

While my friend told me if I designed some clothes like this to encourage people to do their things on time, she won't buy it because she thought the air bags looked like a punishment. And professors also thought the air bag not very good. So I need change the design idea of the air bags...